Increasingly as artists and designers we are confronted with situations and paradigms that can be described as performative: a focus on dynamic and temporal processes over static objects and representations.

Indeed, as our understanding of interaction as a paradigm is shifting from a one to one relationship between user and computer and towards that of the embodied inhabitant in a complex, dynamic environment, practices ranging from interaction and game design, architecture, sound design and creative applications of ubiquitous computing increasingly demand an approach which is situated, embodied and concrete.

My current research work focuses on this broad understanding of performance and performativity across a number of complementary fields including practices in art, media, design, architecture and public projects as well as conceptual and theoretical exploration related to philosophy of technology, media art theory and history and more recent work in the so-called embodied theories of cognition. This research spans three categories:

  1. Artistic :
    Sensor based environments, installations and performance events; audio-visual performance; public media installations
  2. Technological :
    DIY Wireless sensor networks and ubiquitous computing technologies in artistic contexts, cross modal perception (haptic-sonic-visual-olifactory feedback), enactive interactive systems, dynamical models of sensor data; real time audio.
  3. Critical/Philosophical :
    Critical studies of media, technology and performativity; philosophy of technology; art and science studies approaches to performativity; architecture and the senses; architecture and the ephemeral city.
For more information about funded research projects, please see the studio-lab website: xmodal.hexagram.ca